Jakob Lindner
I studied Game Art & 3D Animation at SAE Institute Vienna, followed by a BSc in Media Informatics & Visual Computing at TU Vienna, were I graduated in 2024.
I now work on a range of interactive projects, from video games to board games, taking on roles as programmer, game designer and 3D artist, with a strong focus on technical problem solving.

KittyMadness
KittyMadness was my biggest programming project so far. This custom built game was developed in a two person team, without a traditional engine, focusing on low-level graphics programming, shaders and an expandable code structure.
🏆Won first place at the Computer Graphics course at TU Vienna!
- Graphics programming & shader implementation (OpenGL)
- Gameplay programming (C++, Nvidia PhysX)

PhotoSheep
This game is played directly within Adobe Photoshop, built using the Photoshop scripting API. The project explores creative tool usage and was a fun experiment in building games in a non-traditional way.
🏆Won first place in the Innovation category at Ludum Dare 43!
- Solo project (JavaScript, Photoshop)

El Burritón
For Ludum Dare 46 I assembled and led a team of six developers. Besides management, my focus for the weekend was on coding and game design. El Burritón nearly reached top 100 in the innovation category.
- Project Lead
- Gameplay programming (Unity, C#)
- Game Design

DigTD
Working solo on my latest Ludum Dare entries, I challenged myself to accomplish game design, coding, art and audio all by myself in a very tight timeframe. I enjoy this rapid idea finding and fast development style.
🏆 Top 100 in the Innovation category.
- Solo Project (Unity, C#, Aseprite)

Fallen God
My first larger game project. In a team of five, I worked on environment art, procedural level design and took my first steps into the world of programming.
- Level Design
- Environment Art (Maya, Speedtree)
- Menu programming (Unity, C#)

TicketLine
A university project simulating a real client environment with strict requirements. In a team of six, we developed a ticket booking system with a full web stack. My primary role was user interaction and interface design, alongside front-end implementation.
- Full stack development, focus on front end (Angular, Java, TypeScript, REST-API)
- Interface and Interaction design
- Writing and implementing user stories
Technical Skills
Game Engines & Frameworks
- Unity
- Unreal
- Godot
- OpenGL
Programming Languages
- C#
- C++
- GDScript
- Java
Development Tools
- Git
- Redmine
- HacknPlan
Art & Graphics Tools
3D Modeling
- Autodesk Maya
- Blender
- SpeedTree
Rendering
- Arnold
- V-Ray
- Mental Ray
Texturing & Imaging
- Adobe Photoshop
- Subastance Painter
- Aseprite
Video
- Adobe Premiere
- DaVinci Resolve
Photogrammetry
- Agisoft PhotoScan
- 3DF Zephyr
If you are looking for a motivated developer with a broad technical and creative skillset to strengthen your team, write me at: